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#LEFT 4 DEAD 2 GAMEMAPS MOD#
As someone who plays with bots this is more of a bad thing (thankfully with the Left 4 Bots mod you can avoid the headaches associated with bots and sniper rifles).All Left 4 Dead Maps.

Biggest issue I have at the moment is the abundance of scoped rifle spawns throughout the campaign. Needless to say there's a reason why they don't appear in finales.Ī lot of progress has been made since the previous iteration of this campaign. Grenades and Secondary Weapons are overly abundant. Witch behavior sometimes doesn't match time of day in map 4 (though it may be more for the sake of gameplay than consistency). The abundant Scoped rifle spawns can be a detriment for bots (this can be averted with the Left 4 Bots mod). Hints placed at required points, and arrows guide the way forward. Bots are able to slide down the precarious slope in Map 3. Supplies are plentiful enough to get by. Non linear design, yet not overly confusing. RafaelDeJongh & Company - Easter Egg Asset R*ctus - Easter Egg Asset & Scripting assistance Wolphin/Daroot Leafstorm/NF - Boss spawner script based on their "Competitive Boss Spawner System" vscript. Rush_Freak - Various Car Props (Ford Aspire, Pontiac Sunfire, Nissan Maxima, Toyota Camry, Ford Explorer, GMC Sierra, Plymouth Grand Voyager, Ford Escort).
#LEFT 4 DEAD 2 GAMEMAPS SKIN#
Randy - School Bus skin & post-apocalyptic style school bus model Peterboi - Supra, Camaro, Carrera GT, Mazda Rx-8 Master Chris & Fueled Mod Vehicle Team - Mustang Shelby GT500, & Lamborghini Miura SV Kamaokc - "Sky28" Skybox texture used on map 2 For the rest, thank you so much! You know who you are :) There are too many people to list here, but I've included at the bottom of this description a short list of credits for any custom-made models & textures that I did not make myself. Version 4 is now released, bringing new content from the Last Stand Content and many changes based on your feedback over the years!Īlthough this is primarily a solo project (and my hobby since I started working on it around 2009), I want to thank everyone who was supportive of the project from its very beginning and offered their advice and time to help the campaign along and QA test, as well as the people who contributed a few custom assets to the project. That being said, I have tried to be as detailed and accurate as possible when it comes to landmarks (which include The Palace Of Fine Arts, Fort Point, The Golden Gate Bridge, the Lime Point Lighthouse, and Alcatraz Island) using all the resources available to me. While I have tried to be as true to the real San Francisco as possible, I have had to take some liberties with the area to make it suitable for Left 4 Dead 2 co-op and versus gameplay. The survivors pass by many real-world places and landmarks on their way. NOTE: Turn on instructor hints, as they will help you with some of the unfamiliar aspects for some of the events. This is a five map campaign, designed and play-tested for co-op, versus, survival, and scavenge gamemodes, and with a scavenge-style finale with a few added quirks. The survivors must escape San Francisco before the military bombs it! After their helicopter crashes on the roof of Day Break Inn & Suites, the survivors must make their way out of the city, across the Golden Gate bridge, and hopping on a boat to Alcatraz for rescue.

It's been a long road since I started this project shortly before Left 4 Dead 2 came out, but I'm happy to share with you my custom campaign: Day Break!
